Prison architect layout women's prison mod#
This mod lets you customize your office with neat little decorations to really make it feel like home after a long stressful day of riots and executions.
At least you couldn’t before the Customize It- Warden Office mod. But you can’t exactly put your own personal stamp on these spaces, you can’t doll them up. Cell blocks, rec areas, mess halls, offices and more are there to be placed and organized. Prison Architect allows you to construct some very interesting layouts in order to house all of the criminals that get delivered to your doors.
Prison architect layout women's prison mods#
Best Prison Architect Mods (Must Have Prison Architect Mods) Customize Warden Office This mod seeks to help us with that by allowing more quick build options like cell blocks, staffrooms, libraries, and much more. Thus, it’s a shame you can’t simply quick build every kind of room in the base game. The quick build menu is very useful when you just want to lay out a prison and don’t want to take the extra time in planning how each room will look. No repercussions! Except, you know, maybe everyone will feel absolutely claustrophobic. This means that cells can be built at 2×2 now, holding cells at 2×4, yards at 2×2, and other crazy new dimensions.
With it, you’re able to make rooms at much smaller sizes than the original designations for them. If you have always wanted to cramp up your prison, this mod is for you. Best Prison Architect Mods (Must Have Prison Architect Mods) Cramp Up the Rooms This should leave you more time to focus on more important endeavors, such as getting more inmates. Gone are the days of painstakingly seeking out the guards who serve you, now it all happens at the click of a button. You can even summon nearby guards or large groups of guards that will come from all areas of your prison. Need a doctor? Hit the Doctor Dispatch button and one will come rushing to a prisoner or guard in need even if they’re far away. The Dispatch Mod allows you to summon the necessary individuals to a designated location. Searching for someone to help out can often times be an arduous process, but that is no longer the case with the Dispatch Mod. Having upwards of 5 confidential informants really helps.Īs well as building a solitary block joined to your security room makes sure anyone acting in lockdown is quickly stopped.Have you noticed that there is never anyone around that works for you in Prison Architect when you need them most? A riot is breaking out, there are escapes happening, prisoners are dying, and literally no prison employees are in the area. If you keep their needs satisfied prisoners are absolutely harmless, except for the volatile ones so I set stronger punishments to keep them out of general population whenever they do act out. I run this 700 inmate prison with 100 normal guards. I have learned exactly where guards are needed at what moments in time during deployment. I have a capacity of 48 family cells, and it's only gone over capacity once with 50 mother's, but others were paroled quickly after. I had no idea what ratio of family cells I needed, so I started a brand new map and immediately took in a hundred prisoners and found the rough estimate how many cells you would need per hundred inmates. However, it is repeatable, and mandatory so they have no choice but to sit in on the peer groups. I try making the programs as realistic as possible, 10-15% of inmates fail the 4 required sessions it takes to pass the main program I created. I'm able to parole three mother's a day with the help of Reform mods I made. The Snitch Sorter mod link is here It's a research item, so after it's unlocked you place the object where inmates have to pass it's Proximity and it detects a string of reputations like ex cop, ex prison guard, snitch and sets their security to Protective Custody. There are a few mods that make all contraband detectible, but even then it all depends on how you set your system up. Along with guard dogs patrolling the yard with regular guards I have guard dogs patrolling those two entrances at the end of the night because every prisoner has to pass by. It's beneficial to have prisoners go through two or three metal detectors before finally returning their cells. Once a metal detector is set off, it is rendered useless for a few game ticks, meaning a false positive may allow prisoners with actual contraband to pass through undetected. You have to account for where contraband can be stolen, and where your inmates are heading after they steal. I have dozens of metal detectors around the prison.